

The English version came on a plain cartridge without any battery-backed save capabilities, so an all-new password system was be implemented so players could still record their progress in some way. The Japanese save screen also conveniently displays how many days have passed in-game. This is pretty handy and makes playing through the game a little less tedious. Since the Japanese game uses a rewritable disk, the game can save the player’s progress to a save file. I’ve even heard of stories of Famicom disks somehow getting moldy! So if you weren’t careful, you could end up with an unplayable game!

Of course, it’s not REALLY as bad as it sounds, but the instant load times of the cartridge format was a big benefit that most NES gamers probably never knew about.įamicom disks were also prone to errors – the actual data disk part was literally exposed to the air, so kids could easily scratch the disks, bend them, mess them up or whatever. Oh, and then you have still to wait through two more loading screens. In the Japanese version, though, you have to load the disk into the system, hope you remembered to insert the right side up, wait for a few screens to pop up, go through the title screen, go through name entry screen, go through the save load screen, then eject the disk and re-insert it upside-down. The Nerd rants quite a bit on how slow and tedious parts of Castlevania II are – but the truth is that it could’ve been a lot worse!įor example, in the English version of the game, when you turn on the NES you’re taken immediately to the title screen and you can start playing a new game in just a second or two.
